There is room also for a brigade of cavalry, more if you make sacrifices elsewhere. Within the constraints of the 20 unit slots we tried to allow players to create scale armies of 15 – 30 battalions with artillery and specialist support.
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The crew per gun, as well as number of guns per battery varies by nation. 1 in-game gun represents 2 actual cannons. The cannon units are batteries of ‘average’ size for the armies. Cavalry regiments often operated in squadrons, or groups of squadrons, like the battalions of an infantry regiment, the cavalry units in game represent these groups. A scale of 1 in-game figure to 6 actual soldiers was adopted. The small skirmisher units represent 1-3 companies of ‘specialist troops’ (most armies used their skirmishers this way). Historically unit strength was variable so the sizes are one interpretation only (based on the 1808-1815 period). The larger units are either strong battalions, (British Foot Guard, Hungarian Line) or 2-3 small battalions (most Russian, and some militia units). Because of the ‘slot limit’ in game some compromises were needed. Infantry units represent battalions or regiments. Here is a complete list of all playable factions: He will definitely prefer a protracted firefight to a charge. Their high cost will make a British commander in NTW3 consider the ground as his best ally, using reverse slope when possible, to minimize casualties and supplementing his army with a few less expensive (and dare I say, more expendable), Dutch and Brunswickian troops. This is represented in game by smaller infantry unit sizes that deliver a deadly punch. It's commanders almost never used their cannons in large batteries but mainly in half batteries throughout the line. It's cavalry was decent but not the best in Europe. Many lower quality Dutch and Brunswickian troops supplemented its low numbers on the continent. It's men were experienced, and were good shots (The British also deployed mainly in 2 line deep formations bringing more guns to bear on their enemies). On the opposite end of the spectrum, England had more of an elite but smaller army. He will prefer not to stay in long firefights but to charge for victory when the setting is right. Despite the lower accuracy of the Russian artillery, a Russian commander in NTW3 will quickly realize the effectiveness of its bigger size and will use it to soften the enemy. Their batteries are larger than other nations with slightly lower stats to simulate the historical limitations of their artillery (poorly commanded at first and bad saltpeter). This is represented in game by larger unit sizes, low musket accuracy and better melee stats. It's poor saltpeter made for poor gunpowder with more missfires which lead to the Russian preference for charging and bayonet use compared to prolonged musket fights. It's infantry was made mostly of conscripts and poorly trained troops (It did however have a number of valiant elite and guard troops). This practically translates into using different strategies and tactics to achieve victory based on the nation used.įor example Historically Russia had massive armies on the field, good selection of cavalry, and large numbers of guns.
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Nations will vary, as they did historically, in unit sizes, morale, firepower and close combat capabilities, making for different national strengths and weaknesses. A complete order of battle was developed for each of them to allow varied armies on the field.
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NTW3 will include 18 nations that partook in the Napoleonic wars. Please keep in mind this is still a Beta version in its latest stages and so some work is still ongoing to polish some of the rough angles. Since it would be dull to enumerate all changes made, I will highlight the main features of the mod. Some compromises of course were needed for the sake of good gameplay as we wanted the experience to remain fun. This however was still a major undertaking as we strived to provide the most historically accurate multiplayer experience we could given the limitations of the tools/engine available to us. Whereas Napoleonic Total War1 (mod for Medieval 1 Total War) and Napoleonic Total War 2 (mod for Rome Total War) were complete reinventions of two popular games, NTW3 is more of a makeover of the latest Total War title by CA. NTW3 is the latest of our Napoleonic mods, based on Napoleon Total War by the Creative Assembly (CA). The Lordz Modding Collective (LMC) is proud to present to you Napoleonic Total War 3 (NTW3).